The company utilized its booth to facilitate direct interaction between the development team and the gaming community. Attendees participated in live tournaments, influencer-led Q&A sessions, and cosplay meetups, while testing the new auto-battle system and modernized interface. The title retains the signature 2D pixel aesthetic of the original Ragnarok Online, yet shifts the infrastructure to a single global build, allowing players across different regions to occupy a unified server ecosystem.
Harry Choi, President of Gravity Game Unite, noted the importance of the direct engagement with the Turkish audience during the three-day event. By integrating updated UI and UX elements with the classic class system, the studio aims to bridge the gap between legacy fans and new users. The event concluded with community-focused rewards, including exclusive merchandise and in-game coupons, as the studio prepares for the wider rollout of the title.




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